Graphics Research Engineer - OpticsDisplays
Company: Facebook
Location: Montgomery
Posted on: March 16, 2023
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Job Description:
Summary: If you're a graphics expert with deep knowledge of
real-time graphics, GPU architecture, or distributed computing and
a love for solving novel problems from first principles you will
thrive in our collaborative environment. Join our world-class
research team inventing breakthrough graphics technology for AR and
VR experiences. There are opportunities to work on graphics across
many areas including novel algorithms, machine learning, remote
rendering, pipeline optimizations, and more. Partner with expert
research scientists and engineers to build cutting-edge prototypes
and create the technology that makes AR and VR universal. Required
Skills: Graphics Research Engineer - Optics & Displays
Responsibilities: Accelerate development of one or more
graphics-related research projects. Conceive and develop novel
rendering solutions from idea to prototypes. Implement
proof-of-concept technical prototypes and systems that re-define
the state-of-the-art visual experiences in virtual and augmented
reality. Develop highly optimized real-time solutions with GPU
rendering, ray tracing, and compute. Learn constantly, educate
others, dive into new areas with unfamiliar technologies, and
embrace the ambiguity of AR/VR problem solving. Collaborate with
cross-disciplinary research and engineering teams. Minimum
Qualifications: Minimum Qualifications: BS degree or higher in
Computer Science or related field. Knowledge of linear algebra,
real-time rendering, image processing techniques, and game engine
architectures. 3+ years of experience in C/C++ or python
programming. Preferred Qualifications: Preferred Qualifications:
Graphics experience with good understanding of key rendering
concepts, such as lighting and shading, PBR materials, ray tracing,
differentiable rendering, or related work. Deep understanding and
hands-on experiences in one or more of the following: GPU
design/optimization, real-time ray tracing or rasterization
solutions, physics-based real-time or offline rendering, physically
based materials and lighting, differentiable/inverse rendering.
Experience with various types of 3D geometry like polygons, curves,
subdivision surfaces, displacement mapping, and signed distance
fields. Experience with incubating new technologies and guiding
them through tech transfer. Demonstrated software engineering
experience within a complex codebase via an internship, work
experience, coding competitions, or widely used contributions to
open source repositories such as GitHub. Experience in
first-authored publications at leading computer graphics/vision
conferences and/or journals, such as SIGGRAPH/SIGGRAPH Asia/TOG,
High Performance Graphics (HPG), ACM SIGGRAPH Symposium on
Interactive 3D and Graphics (I3D), Eurographics Symposium on
Rendering (EGSR), CVPR/ICCV/ECCV, NeurIPS, etc. Experience in
research or advanced development. Experience with real-time game
engine development. Post-graduate degree in Computer Science or
related field. Industry: Internet Equal Opportunity: Facebook is
proud to be an Equal Opportunity and Affirmative Action employer.
We do not discriminate based upon race, religion, color, national
origin, sex (including pregnancy, childbirth, or related medical
conditions), sexual orientation, gender, gender identity, gender
expression, transgender status, sexual stereotypes, age, status as
a protected veteran, status as an individual with a disability, or
other applicable legally protected characteristics. We also
consider qualified applicants with criminal histories, consistent
with applicable federal, state and local law. Facebook is committed
to providing reasonable accommodations for candidates with
disabilities in our recruiting process. If you need any assistance
or accommodations due to a disability, please let us know at .
Keywords: Facebook, Montgomery , Graphics Research Engineer - OpticsDisplays, Other , Montgomery, Alabama
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